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java.lang.Objectvs.characteragent.BehaviourLayer
vs.characteragent.CharacterProcess
vs.characteragent.ActorProcess
public class ActorProcess
| Constructor Summary | |
|---|---|
ActorProcess(ICharacterAgent ownerAgent)
Represents the out-of-character process of the agent-as-director. |
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| Method Summary | |
|---|---|
java.util.Set<FabulaCausality> |
explainCausalities()
For now, the DirectorProcess does not produce causalities that needs to end up in the fabula directly. |
java.util.Set<FabulaElement> |
explainElements()
For now, the DirectorProcess does not produce elements that needs to end up in the fabula directly. |
ActorDeliberativeLayer |
getDeliberativeLayer()
Retrieves the deliberative layer (i.e., goals and plans based layer) of this character process |
| Methods inherited from class vs.characteragent.CharacterProcess |
|---|
appraise, cope, getAgent, getReactiveLayer, selectAction |
| Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public ActorProcess(ICharacterAgent ownerAgent)
ownerAgent - the Character Agent that runs this process| Method Detail |
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public ActorDeliberativeLayer getDeliberativeLayer()
CharacterProcess
getDeliberativeLayer in class CharacterProcesspublic java.util.Set<FabulaCausality> explainCausalities()
explainCausalities in interface IExplainableexplainCausalities in class CharacterProcessIExplainablepublic java.util.Set<FabulaElement> explainElements()
explainElements in interface IExplainableexplainElements in class CharacterProcessIExplainable
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