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A
abort(ScheduledOperator)
- Method in class vs.worldagent.
BasicOperatorScheduler
abort(ScheduledOperator)
- Method in interface vs.worldagent.
IOperatorScheduler
Aborts a scheduled operator
Aborted
- Class in
vs.communication
An aborted operator Protege name: Aborted
Aborted()
- Constructor for class vs.communication.
Aborted
ABORTED
- Static variable in class vs.communication.
VSTOntology
ABORTED
- Static variable in class vs.worldagent.
ScheduledOperator
accept(File)
- Method in class vs.fabula.io.
LanguageFilter
Accepts a file if its name ends on this filter's extension, or it is a directory and directories are accepted.
acceptExtension(File)
- Method in class vs.fabula.io.
LanguageFilter
Accepts a file if its name ends on this filter's extension.
acceptGoalSuggestion(GoalSchema)
- Method in class vs.characteragent.
ActorDeliberativeLayer
Adds a goal suggestion to the director process.
action()
- Method in class vs.characteragent.behaviour.
ExplainerBehaviour
Action
- Static variable in class vs.knowledge.vocab.
Fabula
action()
- Method in class vs.plotagent.behaviour.
ActuateInspirationBehaviour
action()
- Method in class vs.plotagent.behaviour.
ExplainerBehaviour
action()
- Method in class vs.plotagent.behaviour.
ManageEpisodesBehaviour
action()
- Method in class vs.plotagent.behaviour.
ManagePlotGoalBehaviour
action()
- Method in class vs.plotagent.behaviour.
PlanCharacterGoalsBehaviour
action()
- Method in class vs.rationalagent.behaviour.
AnswerQueryBehaviour
action()
- Method in class vs.rationalagent.behaviour.
InformReceiver
Handle the reception of INFORM messages.
action()
- Method in class vs.rationalagent.behaviour.
ReceiveBehaviour
Deprecated.
Called when behaviour is active
action()
- Method in class vs.rationalagent.behaviour.
RegisterBehaviour
action()
- Method in class vs.rationalagent.behaviour.
SendInformBehaviour
action()
- Method in class vs.rationalagent.behaviour.
SendMessageBehaviour
action()
- Method in class vs.rationalagent.behaviour.
TraceBehaviour
action()
- Method in class vs.tracer.
TracerReceiveBehaviour
actionPerformed(ActionEvent)
- Method in class vs.
AgentLauncher
actionPerformed(ActionEvent)
- Method in class vs.characteragent.ui.
CharacterAgentGui
action event handler
actionPerformed(ActionEvent)
- Method in class vs.plotagent.ui.
PlotAgentGui
action event handler
actionPerformed(ActionEvent)
- Method in class vs.rationalagent.ui.
RationalAgentGui
action event handler
actionPerformed(ActionEvent)
- Method in class vs.rationalagent.ui.
UpdateablePanel
actionPerformed(ActionEvent)
- Method in class vs.tracer.
TracerAgentGui
action event handler
actionPerformed(ActionEvent)
- Method in class vs.worldagent.ui.
WorldAgentGui
action event handler
ActorDeliberativeLayer
- Class in
vs.characteragent
ActorDeliberativeLayer(ICharacterAgent)
- Constructor for class vs.characteragent.
ActorDeliberativeLayer
Constructor
ActorProcess
- Class in
vs.characteragent
ActorProcess(ICharacterAgent)
- Constructor for class vs.characteragent.
ActorProcess
Represents the out-of-character process of the agent-as-director.
ActuateInspirationBehaviour
- Class in
vs.plotagent.behaviour
ActuateInspirationBehaviour(BasicPlotAgent)
- Constructor for class vs.plotagent.behaviour.
ActuateInspirationBehaviour
adaptPlan(String, String, String)
- Method in class vs.knowledge.
PrologKB
Adapts an existing partial-order plan
add(InspirationRule)
- Method in class vs.plotagent.inspiration.
InspirationRule
addAntecedent(Quad)
- Method in class vs.plotagent.inspiration.
InspirationRule
Adds a quad to the antecedent (left hand side) of the rule.
addCharacterAgent(AID)
- Method in class vs.plotagent.
BasicCharacterManager
addCharacterAgent(AID)
- Method in interface vs.plotagent.
ICharacterManager
Adds a character agent to the list of available characters
addConsequent(Quad)
- Method in class vs.plotagent.inspiration.
InspirationRule
Adds a quad to the consequent (right hand side) of the rule.
addContentFabula(Object)
- Method in class vs.communication.
State
addContentTriple(RDFtriple)
- Method in class vs.communication.
State
addContentTriple(RDFtriple)
- Method in class vs.communication.
WorldChange
addEventListener(StoryAgentEventListener)
- Method in interface vs.
IAgent
addEventListener(StoryAgentEventListener)
- Method in class vs.rationalagent.
RationalAgent
addExtension(String)
- Method in class vs.fabula.io.
LanguageFilter
Adds an extension to filename, if the extension is not yet there.
addFabulaCausality(FabulaCausality)
- Method in class vs.characteragent.
EpisodicMemoryCollector
addFabulaCausality(FabulaCausality)
- Method in class vs.fabula.
BasicFabulaBuilder
addFabulaCausality(FabulaCausality)
- Method in class vs.fabula.
FabulaCollector
addFabulaCausality(FabulaCausality)
- Method in interface vs.fabula.
IFabulaBuilder
addFabulaCausality(FabulaCausality)
- Method in class vs.plotagent.
BroadcastingFabulaBuilder
addFabulaElement(FabulaElement)
- Method in class vs.characteragent.
EpisodicMemoryCollector
addFabulaElement(FabulaElement)
- Method in class vs.fabula.
BasicFabulaBuilder
addFabulaElement(FabulaElement)
- Method in class vs.fabula.
FabulaCollector
addFabulaElement(FabulaElement)
- Method in interface vs.fabula.
IFabulaBuilder
addFabulaElement(FabulaElement)
- Method in class vs.plotagent.
BroadcastingFabulaBuilder
Logs fabula, but on top of this, also broadcasts fabula to character agents.
addGoal(IPlotGoalManager.PlotGoal)
- Method in class vs.plotagent.
BasicPlotGoalManager
addGoal(IPlotGoalManager.PlotGoal)
- Method in interface vs.plotagent.
IPlotGoalManager
addQuad(Object, Object, Object, Object)
- Method in class vs.fabula.
FabulaKnowledgeBase
addQuad(Object, Object, Object, Object)
- Method in class vs.fabula.
NamedGraphFabulaKnowledgeBase
addQuad(Object, Object, Object, Object)
- Method in class vs.fabula.
PrologFabulaKnowledgeBase
addQuotes(String)
- Static method in class vs.knowledge.
PrologKB
addSettingChange(Collection<RDFtriple>)
- Method in class vs.plotagent.
BasicCharacterManager
TODO: accept StorySettingElements rather than RDFtriples.
addSettingChange(RDFtriple)
- Method in class vs.plotagent.
BasicCharacterManager
TODO: accept StorySettingElements rather than RDFtriples.
addSettingChange(Collection<RDFtriple>)
- Method in interface vs.plotagent.
ICharacterManager
Adds multiple setting changes to be broadcast to all new characters
addSettingChange(RDFtriple)
- Method in interface vs.plotagent.
ICharacterManager
Adds a setting change to be broadcast to all new characters
addThread(String)
- Method in class vs.plotagent.
BasicThreadManager
addThread(String)
- Method in interface vs.plotagent.
IThreadManager
Tries to start the given thread.
addTriple(Object, Object, Object)
- Method in class vs.fabula.
FabulaKnowledgeBase
addTriple(Object, Object, Object)
- Method in class vs.fabula.
NamedGraphFabulaKnowledgeBase
addTriple(Object, Object, Object)
- Method in class vs.fabula.
PrologFabulaKnowledgeBase
addUsedSuggestion(Suggestion)
- Method in class vs.plotagent.
BasicInspirationModule
addUsedSuggestion(Suggestion)
- Method in interface vs.plotagent.
IInspirationModule
Mark a suggestion as having been used (the module should decide whether that means not to use it again)
addWantedCharacter(String)
- Method in class vs.plotagent.
BasicCharacterManager
addWantedCharacter(String)
- Method in interface vs.plotagent.
ICharacterManager
Registers that given character URI is necessary to cast. castCharacter uses this information to decide what name to give a character.
adopt(StorySettingElement)
- Method in class vs.characteragent.
BasicInterpretationModule
Just adopts new setting elements as beliefs
adopt(StorySettingElement)
- Method in interface vs.characteragent.
IInterpretationModule
Just adopts a setting element as a belief.
AdoptedGoalSchema
- Class in
vs.characteragent
Wrapper for GoalSchema when it is adopted by the Character agent: it gets a planner
AdoptedGoalSchema(GoalSchema, String)
- Constructor for class vs.characteragent.
AdoptedGoalSchema
Creates a new AdoptedGoalSchema
adoptGoal(String)
- Method in class vs.knowledge.
PrologKB
Tell Prolog to adopt a goal.
adoptJustifiableGoal(String)
- Method in class vs.knowledge.
PrologKB
Tell Prolog to adopt a justifiable goal.
agens
- Static variable in class vs.knowledge.vocab.
Fabula
AgentLauncher
- Class in
vs
Launcher platform to start JADE, to run agents, and to see their output
AgentLauncher()
- Constructor for class vs.
AgentLauncher
AgentLauncher.TextAreaOutputStream
- Class in
vs
To pipe output towards JTextArea From http://forum.java.sun.com/thread.jspa?
AgentLauncher.TextAreaOutputStream(JTextArea)
- Constructor for class vs.
AgentLauncher.TextAreaOutputStream
AgentModule
- Class in
vs
AgentModule(IPlotAgent)
- Constructor for class vs.
AgentModule
AgentsChangedEvent
- Class in
vs.plotagent.ui
AgentsChangedEvent(Object)
- Constructor for class vs.plotagent.ui.
AgentsChangedEvent
AnswerQueryBehaviour
- Class in
vs.rationalagent.behaviour
AnswerQueryBehaviour(RationalAgent, Hashtable[], RationalAgentGui)
- Constructor for class vs.rationalagent.behaviour.
AnswerQueryBehaviour
applyOperatorEffects(String)
- Method in class vs.knowledge.
PrologKB
Applies operator effects
appraise()
- Method in class vs.characteragent.
BehaviourLayer
appraise()
- Method in class vs.characteragent.
CharacterProcess
Performs cognitive appraisal
appraise()
- Method in class vs.characteragent.
DeliberativeLayer
Deliberative appraisal: - Adopt new goals and select active goal (FearNot!
appraise()
- Method in class vs.characteragent.
ReactiveLayer
ask(String)
- Method in class vs.knowledge.
PrologKB
AssassinAgent
- Class in
vs
Agent to kill all other agents.
AssassinAgent()
- Constructor for class vs.
AssassinAgent
assignResolutionGoal(Goal, PlotThread)
- Method in class vs.plotagent.
BasicThreadManager
Assigns a resolution goal to a character.
assignResolutionGoal(Goal, PlotThread)
- Method in interface vs.plotagent.
IThreadManager
Assigns a resolution goal to a character.
AttainGoal
- Static variable in class vs.knowledge.vocab.
Fabula
AvoidGoal
- Static variable in class vs.knowledge.vocab.
Fabula
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