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java.lang.Objectvs.characteragent.BasicInterpretationModule
public class BasicInterpretationModule
Constructor Summary | |
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BasicInterpretationModule(ICharacterAgent owner)
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Method Summary | |
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java.util.Set<StoryBelief> |
adopt(StorySettingElement sse)
Just adopts new setting elements as beliefs |
java.util.Set<FabulaCausality> |
explainCausalities()
Explain the motivations, the causalities or enablements that the interfaced class produced. |
java.util.Set<FabulaElement> |
explainElements()
Explain the fabula elements that the interfaced class produced |
ICharacterAgent |
getAgent()
To get the Agent |
java.util.Set<StoryBelief> |
interpret(StoryPerception sp)
Interprets perceptions. |
java.util.Set<StoryBelief> |
reinterpret(StoryBelief sb)
Re-interprets beliefs to generate new beliefs Current implementation: do not do any re-interpretation. |
Methods inherited from class java.lang.Object |
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equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public BasicInterpretationModule(ICharacterAgent owner)
Method Detail |
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public java.util.Set<StoryBelief> adopt(StorySettingElement sse)
adopt
in interface IInterpretationModule
sse
- the new setting
public ICharacterAgent getAgent()
IAgentModule
getAgent
in interface IAgentModule
public java.util.Set<StoryBelief> interpret(StoryPerception sp)
interpret
in interface IInterpretationModule
sp
- the perception
public java.util.Set<StoryBelief> reinterpret(StoryBelief sb)
reinterpret
in interface IInterpretationModule
sb
- a belief to re-interpret
public java.util.Set<FabulaCausality> explainCausalities()
IExplainable
explainCausalities
in interface IExplainable
public java.util.Set<FabulaElement> explainElements()
IExplainable
explainElements
in interface IExplainable
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