|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use vs.characteragent | |
|---|---|
| vs.characteragent | The characteragent classes build forth on rational agent, defining the control logic for a Character Agent |
| vs.characteragent.behaviour | JADE behaviours for the Character Agent |
| vs.characteragent.ui | GUI for the Character Agent |
| Classes in vs.characteragent used by vs.characteragent | |
|---|---|
| ActorDeliberativeLayer
|
|
| AdoptedGoalSchema
Wrapper for GoalSchema when it is adopted by the Character agent: it gets a planner |
|
| BehaviourLayer
|
|
| CharacterProcess
CharacterProcess is meant to capture the step cycle that an agent goes through, in which it appraises and copes with changes in its environment. |
|
| DeliberativeLayer
Deliberative process of the character agent. |
|
| EpisodicMemory
|
|
| ExecutionState
Maintains execution state of actions, events, framing operators, so the agent knows "what it's doing" TODO: move (at least partially) to Prolog (unification creates overhead) |
|
| ICharacterAgent
Provides the access functions for the Character Agent |
|
| IInterpretationModule
Interface for translating ("objective") perceptions into (subjective) beliefs. |
|
| JustifiableGoalSchema
Wrapper for GoalSchema when it is adopted by the Character agent: it gets a planner |
|
| ReactiveLayer
|
|
| Classes in vs.characteragent used by vs.characteragent.behaviour | |
|---|---|
| BasicCharacterAgent
Character Agent |
|
| Classes in vs.characteragent used by vs.characteragent.ui | |
|---|---|
| ICharacterAgent
Provides the access functions for the Character Agent |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||