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See:
Description
Class Summary | |
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Aborted | An aborted operator Protege name: Aborted |
CharacterInfo | CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo |
FabulaCausality | Protege name: FabulaCausality |
FabulaCausalityDeclaration | FabulaCausalityDeclaration(x): x is a fabula causality declaration Protege name: FabulaCausalityDeclaration |
FabulaElement | Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
FabulaElementDeclaration | FabulaElementDeclaration(X): X is a fabula element that just 'occurred' in the agent Protege name: FabulaElementDeclaration |
Finished | A finished operator Protege name: Finished |
FramingOperator | An operator that changes the world but on a meta-level (e.g. |
FramingOperatorPossible | Check whether given framing operator is possible Protege name: FramingOperatorPossible |
GiveControl | Commit oneself to be controlled by another agent, executed by World Agent Protege name: GiveControl |
GoalProgress | Protege name: GoalProgress |
GoalSchema | Protege name: GoalSchema |
IncomingPerception | An incoming perception Protege name: IncomingPerception |
IncomingSetting | An incoming setting Protege name: IncomingSetting |
InferenceOperator | An operator that allows characters to draw conclusions to certain situations Protege name: InferenceOperator |
NextRound | Predicate to indicate that the next round starts Protege name: NextRound |
Operator | Something that can change the world state Protege name: Operator |
OperatorResult | The result of an operator's execution (e.g. finished, aborted) Protege name: OperatorResult |
OperatorStatus | The status of an operator after its execution Protege name: OperatorStatus |
PerformOperator | Perform an operator, executed by World Agent Protege name: PerformOperator |
PlayCharacter | Commit oneself to play given part in the story, executed by Character Agent Protege name: PlayCharacter |
RDFtriple | Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple |
Scheduled | Protege name: Scheduled |
Schema | A schema-based fabula element, defined by its head consisting of a type and optional arguments. |
SelectAction | Select an action to perform in the world, executed by Character Agent Protege name: SelectAction |
State | Protege name: State |
StoryAction | A character action Protege name: StoryAction |
StoryBelief | Protege name: StoryBelief |
StoryEvent | An unintentional event Protege name: StoryEvent |
StoryGoal | Obsolete: state-based representation of a goal Protege name: StoryGoal |
StoryInternalElement | Protege name: StoryInternalElement |
StoryOutcome | The outcome of a goal Protege name: StoryOutcome |
StoryPerception | World changes translated into a perception for a character Protege name: StoryPerception |
StorySettingElement | A setting element (defining states of the world) Protege name: StorySettingElement |
Trace | Process a trace message (obsolete) Protege name: Trace |
TraceInformation | Information for the tracer to print Protege name: TraceInformation |
UseSuggestion | Use given suggestion, executed by Character Agent Protege name: UseSuggestion |
VSTOntology | file: VSTOntology.java |
WorldChange | WorldChange(x, y, z) A change in the story world Protege name: WorldChange |
Ontology and concepts for inter-agent communication. Generated from Protege using the Ontology Bean Generator widget. Never edit directly!
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