Package vs.communication

Ontology and concepts for inter-agent communication.

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          Description

Class Summary
Aborted An aborted operator Protege name: Aborted
CharacterInfo CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo
FabulaCausality Protege name: FabulaCausality
FabulaCausalityDeclaration FabulaCausalityDeclaration(x): x is a fabula causality declaration Protege name: FabulaCausalityDeclaration
FabulaElement Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement
FabulaElementDeclaration FabulaElementDeclaration(X): X is a fabula element that just 'occurred' in the agent Protege name: FabulaElementDeclaration
Finished A finished operator Protege name: Finished
FramingOperator An operator that changes the world but on a meta-level (e.g.
FramingOperatorPossible Check whether given framing operator is possible Protege name: FramingOperatorPossible
GiveControl Commit oneself to be controlled by another agent, executed by World Agent Protege name: GiveControl
GoalProgress Protege name: GoalProgress
GoalSchema Protege name: GoalSchema
IncomingPerception An incoming perception Protege name: IncomingPerception
IncomingSetting An incoming setting Protege name: IncomingSetting
InferenceOperator An operator that allows characters to draw conclusions to certain situations Protege name: InferenceOperator
NextRound Predicate to indicate that the next round starts Protege name: NextRound
Operator Something that can change the world state Protege name: Operator
OperatorResult The result of an operator's execution (e.g. finished, aborted) Protege name: OperatorResult
OperatorStatus The status of an operator after its execution Protege name: OperatorStatus
PerformOperator Perform an operator, executed by World Agent Protege name: PerformOperator
PlayCharacter Commit oneself to play given part in the story, executed by Character Agent Protege name: PlayCharacter
RDFtriple Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple
Scheduled Protege name: Scheduled
Schema A schema-based fabula element, defined by its head consisting of a type and optional arguments.
SelectAction Select an action to perform in the world, executed by Character Agent Protege name: SelectAction
State Protege name: State
StoryAction A character action Protege name: StoryAction
StoryBelief Protege name: StoryBelief
StoryEvent An unintentional event Protege name: StoryEvent
StoryGoal Obsolete: state-based representation of a goal Protege name: StoryGoal
StoryInternalElement Protege name: StoryInternalElement
StoryOutcome The outcome of a goal Protege name: StoryOutcome
StoryPerception World changes translated into a perception for a character Protege name: StoryPerception
StorySettingElement A setting element (defining states of the world) Protege name: StorySettingElement
Trace Process a trace message (obsolete) Protege name: Trace
TraceInformation Information for the tracer to print Protege name: TraceInformation
UseSuggestion Use given suggestion, executed by Character Agent Protege name: UseSuggestion
VSTOntology file: VSTOntology.java
WorldChange WorldChange(x, y, z) A change in the story world Protege name: WorldChange
 

Package vs.communication Description

Ontology and concepts for inter-agent communication. Generated from Protege using the Ontology Bean Generator widget. Never edit directly!