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See:
Description
| Class Summary | |
|---|---|
| Aborted | An aborted operator Protege name: Aborted |
| CharacterInfo | CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo |
| FabulaCausality | Protege name: FabulaCausality |
| FabulaCausalityDeclaration | FabulaCausalityDeclaration(x): x is a fabula causality declaration Protege name: FabulaCausalityDeclaration |
| FabulaElement | Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
| FabulaElementDeclaration | FabulaElementDeclaration(X): X is a fabula element that just 'occurred' in the agent Protege name: FabulaElementDeclaration |
| Finished | A finished operator Protege name: Finished |
| FramingOperator | An operator that changes the world but on a meta-level (e.g. |
| FramingOperatorPossible | Check whether given framing operator is possible Protege name: FramingOperatorPossible |
| GiveControl | Commit oneself to be controlled by another agent, executed by World Agent Protege name: GiveControl |
| GoalProgress | Protege name: GoalProgress |
| GoalSchema | Protege name: GoalSchema |
| IncomingPerception | An incoming perception Protege name: IncomingPerception |
| IncomingSetting | An incoming setting Protege name: IncomingSetting |
| InferenceOperator | An operator that allows characters to draw conclusions to certain situations Protege name: InferenceOperator |
| NextRound | Predicate to indicate that the next round starts Protege name: NextRound |
| Operator | Something that can change the world state Protege name: Operator |
| OperatorResult | The result of an operator's execution (e.g. finished, aborted) Protege name: OperatorResult |
| OperatorStatus | The status of an operator after its execution Protege name: OperatorStatus |
| PerformOperator | Perform an operator, executed by World Agent Protege name: PerformOperator |
| PlayCharacter | Commit oneself to play given part in the story, executed by Character Agent Protege name: PlayCharacter |
| RDFtriple | Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple |
| Scheduled | Protege name: Scheduled |
| Schema | A schema-based fabula element, defined by its head consisting of a type and optional arguments. |
| SelectAction | Select an action to perform in the world, executed by Character Agent Protege name: SelectAction |
| State | Protege name: State |
| StoryAction | A character action Protege name: StoryAction |
| StoryBelief | Protege name: StoryBelief |
| StoryEvent | An unintentional event Protege name: StoryEvent |
| StoryGoal | Obsolete: state-based representation of a goal Protege name: StoryGoal |
| StoryInternalElement | Protege name: StoryInternalElement |
| StoryOutcome | The outcome of a goal Protege name: StoryOutcome |
| StoryPerception | World changes translated into a perception for a character Protege name: StoryPerception |
| StorySettingElement | A setting element (defining states of the world) Protege name: StorySettingElement |
| Trace | Process a trace message (obsolete) Protege name: Trace |
| TraceInformation | Information for the tracer to print Protege name: TraceInformation |
| UseSuggestion | Use given suggestion, executed by Character Agent Protege name: UseSuggestion |
| VSTOntology | file: VSTOntology.java |
| WorldChange | WorldChange(x, y, z) A change in the story world Protege name: WorldChange |
Ontology and concepts for inter-agent communication. Generated from Protege using the Ontology Bean Generator widget. Never edit directly!
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