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Packages that use vs.communication | |
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vs | Basic classes for the Virtual Storyteller, including the agent launcher main class |
vs.characteragent | The characteragent classes build forth on rational agent, defining the control logic for a Character Agent |
vs.characteragent.behaviour | JADE behaviours for the Character Agent |
vs.communication | Ontology and concepts for inter-agent communication. |
vs.fabula | Classes for working with fabula knowledge: reasoning and writing to file. |
vs.knowledge | Contains the knowledge base and its vocabulary |
vs.plotagent | The plotagent classes build forth on rational agent, defining the control logic for a Plot Agent |
vs.plotagent.behaviour | JADE behaviours for the Plot Agent |
vs.plotagent.inspiration | Classes for the Narrative Inspiration module |
vs.worldagent | The worldagent classes build forth on rational agent, defining the control logic for a World Agent |
Classes in vs.communication used by vs | |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
Classes in vs.communication used by vs.characteragent | |
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CharacterInfo
CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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GoalSchema
Protege name: GoalSchema |
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IncomingSetting
An incoming setting Protege name: IncomingSetting |
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NextRound
Predicate to indicate that the next round starts Protege name: NextRound |
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Operator
Something that can change the world state Protege name: Operator |
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OperatorResult
The result of an operator's execution (e.g. finished, aborted) Protege name: OperatorResult |
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StoryAction
A character action Protege name: StoryAction |
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StoryBelief
Protege name: StoryBelief |
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StoryPerception
World changes translated into a perception for a character Protege name: StoryPerception |
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StorySettingElement
A setting element (defining states of the world) Protege name: StorySettingElement |
Classes in vs.communication used by vs.characteragent.behaviour | |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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Operator
Something that can change the world state Protege name: Operator |
Classes in vs.communication used by vs.communication | |
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CharacterInfo
CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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Operator
Something that can change the world state Protege name: Operator |
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OperatorStatus
The status of an operator after its execution Protege name: OperatorStatus |
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RDFtriple
Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple |
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Schema
A schema-based fabula element, defined by its head consisting of a type and optional arguments. |
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State
Protege name: State |
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StoryInternalElement
Protege name: StoryInternalElement |
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StoryPerception
World changes translated into a perception for a character Protege name: StoryPerception |
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StorySettingElement
A setting element (defining states of the world) Protege name: StorySettingElement |
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TraceInformation
Information for the tracer to print Protege name: TraceInformation |
Classes in vs.communication used by vs.fabula | |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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GoalSchema
Protege name: GoalSchema |
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StoryAction
A character action Protege name: StoryAction |
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StoryBelief
Protege name: StoryBelief |
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StoryEvent
An unintentional event Protege name: StoryEvent |
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StoryOutcome
The outcome of a goal Protege name: StoryOutcome |
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StoryPerception
World changes translated into a perception for a character Protege name: StoryPerception |
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StorySettingElement
A setting element (defining states of the world) Protege name: StorySettingElement |
Classes in vs.communication used by vs.knowledge | |
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GoalSchema
Protege name: GoalSchema |
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Operator
Something that can change the world state Protege name: Operator |
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RDFtriple
Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple |
Classes in vs.communication used by vs.plotagent | |
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FabulaCausality
Protege name: FabulaCausality |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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OperatorResult
The result of an operator's execution (e.g. finished, aborted) Protege name: OperatorResult |
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RDFtriple
Represents a fact in the form of an RDF triple (NOTE: contains code to pretty print, and to compare triples for equality) Protege name: RDFtriple |
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StoryAction
A character action Protege name: StoryAction |
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StoryPerception
World changes translated into a perception for a character Protege name: StoryPerception |
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StorySettingElement
A setting element (defining states of the world) Protege name: StorySettingElement |
Classes in vs.communication used by vs.plotagent.behaviour | |
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CharacterInfo
CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
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FramingOperator
An operator that changes the world but on a meta-level (e.g. |
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Operator
Something that can change the world state Protege name: Operator |
Classes in vs.communication used by vs.plotagent.inspiration | |
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FabulaElement
Any element that occurs in fabula (e.g. goals, actions, events) Protege name: FabulaElement |
Classes in vs.communication used by vs.worldagent | |
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Operator
Something that can change the world state Protege name: Operator |
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PerformOperator
Perform an operator, executed by World Agent Protege name: PerformOperator |
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