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C

calcDuration(Operator) - Method in class vs.worldagent.BasicOperatorScheduler
 
calcDuration(Operator) - Method in interface vs.worldagent.IOperatorScheduler
Calculates the duration of given Action in a certain knowledge context
calcInterruptableDuration(Operator) - Method in class vs.worldagent.BasicOperatorScheduler
 
calcInterruptableDuration(Operator) - Method in interface vs.worldagent.IOperatorScheduler
Calculates the interruptableDuration of given Operator in a certain knowledge context
call(String, String) - Method in class vs.knowledge.PrologKB
 
cancelSubscription() - Method in class vs.plotagent.behaviour.InitiateSubscriptionBehaviour
Cancels the subscription
canDo(String, String) - Method in class vs.knowledge.PrologKB
Determine which actions given character can pursue
CaseTransformer - Class in vs.plotagent.inspiration
 
CaseTransformer(NamedGraphSet) - Constructor for class vs.plotagent.inspiration.CaseTransformer
Constructor
castCharacter(AID, String) - Method in class vs.plotagent.BasicCharacterManager
This is executed under the assumption that the character AID is already committed to character URI.
castCharacter(AID, String) - Method in interface vs.plotagent.ICharacterManager
Casts a character agent to play a certain role in the story (role is determined by character manager)
CastException - Exception in vs.debug
 
CastException(String) - Constructor for exception vs.debug.CastException
 
causalityClass - Static variable in class vs.knowledge.PrologKB
 
causalLinks - Static variable in class vs.plotagent.inspiration.BasicRuleBuilder
The URIs of the predicates considered to be causal links, according to the Fabula ontology.
causes - Static variable in class vs.knowledge.vocab.Fabula
 
character - Static variable in class vs.knowledge.vocab.Fabula
 
CHARACTER_SERVICE - Static variable in class vs.rationalagent.RationalAgent
 
CharacterAgentGui - Class in vs.characteragent.ui
 
CharacterAgentGui(RationalAgent) - Constructor for class vs.characteragent.ui.CharacterAgentGui
 
CharacterInfo - Class in vs.communication
CharacterInfo(x) x is the individual of the character Information about the character: - its name in the story world Protege name: CharacterInfo
CharacterInfo() - Constructor for class vs.communication.CharacterInfo
 
CHARACTERINFO - Static variable in class vs.communication.VSTOntology
 
CHARACTERINFO_INDIVIDUAL - Static variable in class vs.communication.VSTOntology
 
CharacterProcess - Class in vs.characteragent
CharacterProcess is meant to capture the step cycle that an agent goes through, in which it appraises and copes with changes in its environment.
CharacterProcess(ICharacterAgent) - Constructor for class vs.characteragent.CharacterProcess
Constructor
CHARACTERPROLOGFILESPATH - Static variable in class vs.Config
 
checkSchemaFacts(String) - Method in class vs.knowledge.PrologKB
Checks whether given schema's preconditions hold, and ignores fabula
Chooser - Class in vs.utils
 
Chooser() - Constructor for class vs.utils.Chooser
 
ChooserTest - Class in vs.debug
 
ChooserTest() - Constructor for class vs.debug.ChooserTest
 
CLEAR_KB - Static variable in class vs.rationalagent.RationalAgent
 
clearAllContentFabula() - Method in class vs.communication.State
 
clearAllContentTriple() - Method in class vs.communication.State
 
clearAllContentTriple() - Method in class vs.communication.WorldChange
 
clearOperatorResults() - Method in class vs.worldagent.BasicOperatorScheduler
 
clearOperatorResults() - Method in interface vs.worldagent.IOperatorScheduler
Clears the history of scheduled actions
close() - Method in class vs.AgentLauncher.TextAreaOutputStream
 
closeLogger(String) - Static method in class vs.debug.LogFactory
Closes all handlers of the logger for this package
Command - Class in vs.rationalagent.ui
 
Command(RationalAgent, RationalAgentGui) - Constructor for class vs.rationalagent.ui.Command
 
COMPLETED - Static variable in class vs.communication.GoalProgress
 
componentHidden(ComponentEvent) - Method in class vs.AgentLauncher
 
componentMoved(ComponentEvent) - Method in class vs.AgentLauncher
 
componentResized(ComponentEvent) - Method in class vs.AgentLauncher
 
componentShown(ComponentEvent) - Method in class vs.AgentLauncher
Fires when a certain sheet is displayed.
conditionToTripleList(String) - Method in class vs.knowledge.PrologKB
 
Config - Class in vs
Contains configuration settings.
Config() - Constructor for class vs.Config
 
consult(String) - Method in class vs.knowledge.PrologKB
consult expects foreward slashes (/) in file names
CONSULT - Static variable in class vs.rationalagent.RationalAgent
 
cope() - Method in class vs.characteragent.ActorDeliberativeLayer
 
cope() - Method in class vs.characteragent.BehaviourLayer
 
cope() - Method in class vs.characteragent.CharacterProcess
Performs coping
cope() - Method in class vs.characteragent.DeliberativeLayer
Deliberative coping: - adjust plan currently under consideration
cope() - Method in class vs.characteragent.ReactiveLayer
 
createAction(String, String) - Static method in class vs.fabula.FabulaFactory
Create Action fabula element
CREATED - Static variable in class vs.worldagent.ScheduledOperator
 
createEvent(String, String) - Static method in class vs.fabula.FabulaFactory
Create Event fabula element
createGoalSchema(String, String) - Static method in class vs.fabula.FabulaFactory
Create Goal fabula element
createPerception(String, List, List) - Static method in class vs.fabula.FabulaFactory
Create Perception fabula element
CREATEPLAN - Static variable in class vs.characteragent.BasicCharacterAgent
 
createSettingElement(String, List, List) - Static method in class vs.fabula.FabulaFactory
Create setting fabula element
createStoryBelief(String, List, List) - Static method in class vs.fabula.FabulaFactory
Create BeliefElement fabula element
createStoryOutcome(FabulaFactory.Outcome, String) - Static method in class vs.fabula.FabulaFactory
Create Outcome fabula element
createValidatedAction - Static variable in class vs.knowledge.PrologKB
 
createValidatedEvent - Static variable in class vs.knowledge.PrologKB
 
currentAction() - Method in class vs.characteragent.ExecutionState
 

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